Effect TS
Introduction
Dipped my toe into this. It seems to be a combination of RxJs and Microsoft DI. Not sure why it is worthwhile using types rather than a typed language. If all you have is TS resource then it makes sense. Make change my mind.
First Program
And its not hello world
import { Console, Effect, pipe, Schema } from 'effect';
const Pokemon = Schema.Struct({
name: Schema.String,
weight: Schema.Number,
});
type Pokemon = Schema.Schema.Type<typeof Pokemon>;
const getPokemon = (id: number) =>
pipe(
Effect.tryPromise({
try: () => fetch(`https://pokeapi.co/api/v2/pokemon/${id}`)
.then(response => response.json()),
catch: (unknown) => new Error(`Failed to fetch Pokemon with id ${id}, Error %s ${unknown}`),
}),
Effect.flatMap((data) => Schema.decodeUnknown(Pokemon)((data))),
)
const getRandomNumberArray = Effect.all(
Array.from({ length: 10 }, () =>
Effect.sync(
() => Math.floor(Math.random() * 100) +1
)
)
)
const calculateHeaviestPokemon = (pokemons: Pokemon[]) =>
Effect.reduce(pokemons, 0, (highest, pokemon) =>
pokemon.weight === highest
? Effect.fail(new Error("Two pokemons have the same weight"))
: Effect.succeed(pokemon.weight > highest ? pokemon.weight : highest)
)
const program = pipe(
getRandomNumberArray,
Effect.flatMap((arr) =>
Effect.all(
arr.map((arr) => getPokemon(arr))
)
),
Effect.tap((pokemons) =>
Effect.log("\n" + pokemons.map((pokemon) => `${pokemon.name} ${pokemon.weight}`).join("\n"))),
Effect.flatMap((pokemon) => calculateHeaviestPokemon(pokemon)),
Effect.flatMap((heaviestWeight) =>
Effect.log(`The heaviest Pokemon weighs: ${heaviestWeight}`)
),
)
Effect.runPromise(program).then(Console.log)
Second Program
Same bat time same bat channel but this time with generators
const getPokemonB = (id: number) =>
Effect.gen(function* (_) {
const res = yield* _(
Effect.tryPromise({
try: () => fetch(`https://pokeapi.co/api/v2/pokemon/${id}`)
.then(response => response.json()),
catch: (unknown) => new Error(`Failed to fetch Pokemon with id ${id}, Error %s ${unknown}`),
}),
)
return yield* _(Schema.decodeUnknown(Pokemon)((res)))
}
)
const programB = Effect.gen(function* (_) {
const arr = yield* _(getRandomNumberArray)
const pokemons = yield* _(Effect.all(arr.map(getPokemonB)))
yield* _(Effect.log("\n" + pokemons.map( (pokemon) => `${pokemon.name} ${pokemon.weight}`).join("\n")))
const heaviestWeight = yield* _(calculateHeaviestPokemon(pokemons))
yield* _(Effect.log(`The heaviest Pokemon weighs: ${heaviestWeight}`))
})
Effect.runPromise(programB).then(Console.log)
Handling errors
So this took a bit of time to figure out but you know me, one example I understand a good to go. Here I implement catchAll and catchTag. The later has changed since the video. I chose to stick with generators as they look better. So the video did not show me how either. I this example I wrapped the getPokemon in catchAll but with the individual gone error It after where the error could occur.
For errors
You just make a unique tag and good to go
class FetchError {
readonly _tag = "FetchError"
}
class DecodeError {
readonly _tag = "DecodeError"
}
class SameWeightError {
readonly _tag = "SameWeightError"
constructor(readonly weight: number) {}
}
For CatchTag
We added the catch inline with the call.
const calculateHeaviestPokemonC = (pokemons: Pokemon[]) =>
Effect.reduce(pokemons, 0, (highest, pokemon) =>
pokemon.weight === highest
? Effect.fail(new SameWeightError(pokemon.weight))
: Effect.succeed(pokemon.weight > highest ? pokemon.weight : highest)
)
const programC = Effect.gen(function* (_) {
const arr = yield* _(getRandomNumberArray)
const pokemons = yield* _(Effect.all(arr.map(getPokemonC)))
yield* _(Effect.log("\n" + pokemons.map( (pokemon) => `${pokemon.name} ${pokemon.weight}`).join("\n")))
const heaviestWeight = yield* _(calculateHeaviestPokemonC(pokemons))
Effect.catchTag(
calculateHeaviestPokemonC(pokemons),
"SameWeightError", (err: SameWeightError) =>
Effect.log(`Two pokemons have the same weight: ${err.weight}`)
),
yield* _(Effect.log(`The heaviest Pokemon weighs: ${heaviestWeight}`))
})
For CatchAll
We separated out the functions and assigned the right error
const getPokemonC = (id: number) =>
Effect.catchAll(
Effect.gen(function* (_) {
const res = yield* _(
Effect.tryPromise({
try: () => fetch(`https://pokeapi.co/api/v2/pokemon/${id}`),
catch: () => new FetchError(),
}))
return yield* _(
Effect.tryPromise({
try: () => (res.json()),
catch: () => new DecodeError(),
})
)
}
),
() => Effect.succeed({ name: "Unknown", weight: 0 }),
)
If I had waited I would have seen how they did it but I wanted to try myself. The second approach uses pipe instead of wrapping. I think they will behave the same.
const getPokemonC = (id: number) =>
Effect.gen(function* (_) {
const res = yield* _(
Effect.tryPromise({
try: () => fetch(`https://pokeapi.co/api/v2/pokemon/${id}`),
catch: () => new FetchError(),
}))
return yield* _(
Effect.tryPromise({
try: () => (res.json()),
catch: () => new DecodeError(),
})
)
}
).pipe
(
Effect.catchAll(() => Effect.succeed({ name: "Unknown", weight: 0 }))
)
Next up Requirements of DI
This is where you create an interface and provide an implementation for it. This took a while because it was new and there was a change between v2 and v3. They swapped parameters around.
In v2 it is
- R - Requirement (Context/Dependencies)
- E - Error
- A - Success value
In v3 it is
- A - Success value
- E - Error
- R - Requirement (Context/Dependencies)
Anyway, they have also changed how they do errors along with how to define a schema - oh and how to run with a service - argghhhhhhhhhhhhhhh.
import { Context, Data, Effect, Schema } from 'effect';
import { ParseError } from 'effect/ParseResult';
// Define the Pokemon schema
class Pokemon extends Schema.Class<Pokemon>("Pokemon")({
name: Schema.String,
weight: Schema.Number,
}) { }
class FetchError extends Data.TaggedError("FetchError")<{}> { }
class JsonError extends Data.TaggedError("JsonError")<{}> { }
class SameWeightError extends Data.TaggedError("SameWeightError")<{
weight: number
}> { }
// Define a function to get a random number array
const getRandomNumberArray = Effect.all(
Array.from({ length: 10 }, () =>
Effect.sync(
() => Math.floor(Math.random() * 100) + 1
)
)
)
// Define a function to find heaviest Pokemon
const calculateHeaviestPokemon = (pokemons: Pokemon[]) =>
Effect.reduce(pokemons, 0, (highest, pokemon) =>
pokemon.weight === highest
? Effect.fail(new SameWeightError({ weight: pokemon.weight }))
: Effect.succeed(pokemon.weight > highest ? pokemon.weight : highest)
)
const getPokemon = (id: number) =>
Effect.gen(function* (_) {
const client = yield* _(PokemonClient)
return yield* _(client.getById(id))
}).pipe(
Effect.catchAll(
() => Effect.succeed({ name: "Unknown", weight: 0 })
)
)
// Define the program using Effect.gen
const program = Effect.gen(function* (_) {
const arr = yield* _(getRandomNumberArray)
const pokemons = yield* _(Effect.all(arr.map(getPokemon)))
yield* _(Effect.log("\n" + pokemons.map((pokemon) => `${pokemon.name} ${pokemon.weight}`).join("\n")))
const heaviestWeight = yield* _(calculateHeaviestPokemon(pokemons))
Effect.catchTag(
calculateHeaviestPokemon(pokemons),
"SameWeightError", (err: SameWeightError) =>
Effect.log(`Two pokemons have the same weight: ${err.weight}`)
),
yield* _(Effect.log(`The heaviest Pokemon weighs: ${heaviestWeight}`))
})
// Define the PokemonClient interface
interface PokemonClientImpl {
getById: (id: number) =>
Effect.Effect<Pokemon, FetchError | JsonError | ParseError, never>;
};
// Create a service tag for the PokemonClient
class PokemonClient extends Context.Tag("@app/PokemonClient")<PokemonClient, PokemonClientImpl>() { }
// Define a function to fetch Pokemon data
const fetchRequest = (id: number) => Effect.tryPromise({
try: () => fetch(`https://pokeapi.co/api/v2/pokemon/${id}`),
catch: () => new FetchError(),
});
// Define a function to decode the JSON response
const jsonResponse = (response: Response) =>
Effect.tryPromise({
try: () => response.json(),
catch: () => new JsonError(),
});
const decodePokemon = Schema.decodeUnknown(Pokemon);
const getPokemonById = (id: number) =>
Effect.gen(function* () {
const response = yield* fetchRequest(id);
if (!response.ok) {
return yield* new FetchError();
}
const json = yield* jsonResponse(response);
return yield* decodePokemon(json);
}
)
// Define the implementation of the PokemonClient getById
const pokemonClientLive: PokemonClientImpl = {
getById: (id: number) => getPokemonById(id)
}
// Define the runnable program with the PokemonClient service
const runnable = program.pipe(
Effect.provideService(PokemonClient, pokemonClientLive)
)
Effect.runPromise(runnable)